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The Last Train Home

This is an environmental narrative experience about decay and faith. The player awakens in an abandoned subway where a supposed biohazard masks a forgotten ritual. As the journey moves from industrial ruins to a Buddhist sanctuary, the world shifts from steel to stone, from chaos to silence.
The boundary between the mortal and the divine blurs.
the player must confront whether this “return home”
is salvation—or the end of the cycle itself.

Contact

Let’s Connect

I’m always open to discussing game design, interactive systems, collaboration opportunities, or sharing more about my projects.
E-mail:
itsnotming@gmail.com
Itch Profile:
https://itsnotming.itch.io/

2025 Ming Wu. Portfolio for Game Design & Interactive Media

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